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Syberia ii walk through
Syberia ii walk through







syberia ii walk through

It is used to operate the assembly machine.Pencil and PaperMomo will give Kate the pencil and paper in the attic in the Voralberg house.It is used on the outline of the mammoth at the right side of the attic.Pencil Tracing of MammothMade by using the pencil and paper on the outline of the mammoth. It is put on the top-right shelf in the museum on the train.Oscar's CardOscar will give Kate his card when she asks him about Production in thewarehouse. It is one offour cogs used in the panel near the elevator at the side of the church.Music CylinderAfter pulling the ninth book from the shelf in the room at the top of thefirst set of steps in the warehouse, the music cylinder can be found on thegramophone. It is put on the platform in themuseum on the train.Medium Cog WheelFound on the floor at the left side of the table in the hotel. It explans that Anna has an heir named Hans Voralberg.Mammoth Toy DollFound at the far side of the secret cave. It is one offour cogs used in the panel near the elevator at the side of the church.Letter From Anna to the NotaryAlfoter will give Kate the letter from Anna to the notary when he is askedabout the Mission. It isused in the keyhole at the top-right corner of the desk.Large Cog WheelFound on the floor at the left side of the table in the hotel. It isput under the hat of the statue on the desk in Alfoter's house.KeyFound behind the crucifix in the room on the first floor of the church. It is put on the stand inthe museum on the train.Ink BottleFound in the desk at the left side of the attic in the Voralberg house. It can be used in the slot at the back of the automaton on the topfloor of the church to ring the bells.Hans-Anna Mechanical ToyFound by using the Valadilene voice cylinder in the gramophone in the room atthe top of the first set of steps in the warehouse. One game that truly has its place in the heart of the adventure game genre, Benoit Sokal's Syberia games are an immediate hit across the board.It is put in the hand of theautomaton outside Alfoter's house.Green Punch CardFound in the fourth drawer of the desk in the room on the first floor of thechurch. Syberia II's story plays through like a good book or a good film you'll always be wanting to know more about these people that you'll feel closer to every minute you play. Praised by fans of the genre, the Syberia games put an accent on their great storylines as well as their deep characters and the reflection of today's world with it's excesses and contradictions. You'll be passing through the great Youkol village before working your way through to the great Syberia.Īs before the story and the adventure are put into play with some of the best looking backdrops that you'll ever see in a video game, and with puzzles that are logical and inspiring, without being too hard but still giving you that glow of achievement when completed. Syberia II comes straight back with the perfect, moving atmosphere of the first opus, giving new locations to explore, all at your own pace and without pushing your brains out of your ears.Īfter the outing in Syberia this time around you will be exploring the cold east, the last pieces of civilisation before the cold north.

syberia ii walk through syberia ii walk through

#Syberia ii walk through windows

Remastered version, compatible with Windows Vista / Seven with walkthrough included









Syberia ii walk through